Heuristic Analysis for JR. UX Designer S01
Userspots, in addition to being a user experience design company, also served as a UX school, contributing significantly to the industry by training many professionals, including myself. To expand this academy, they launched training seasons under the name Jr. Ux Designer. In the first season, I collaborated with my colleague Banu Elmas to prepare content on "Heuristics Analysis."
Education

Userspots Team Jarvis, 2 Weeks, 2020
Role
UX Researcher
Methodologies
Heuristics Analysis
Tools I Used
01
Brief
As part of this training program which designed for individuals aiming to enter the industry, a series of educational sessions was launched. My research team was tasked with covering the topic of Heuristics Analysis.
The objective was to create a presentation that clearly explains the 10 principles of Heuristics Analysis to beginners, using relevant examples to ensure understanding. The 10 heuristics, originally developed by Jakob Nielsen, serve as a fundamental framework for evaluating user interfaces. They include principles like "Visibility of system status," which emphasizes the importance of keeping users informed about what is happening; "Match between system and the real world," which ensures the interface uses language and concepts familiar to the user; and "User control and freedom," which allows users to undo and redo actions easily. Each principle plays a critical role in improving usability and ensuring a positive user experience.
By preparing this presentation, I completed the first educational material for the initial season of the training series. This session, which remains available on the website, represents a significant milestone in my contribution to the training program. You can still review this phase of the training online.